Same
If at least two sides of your card equal the sides facing them, the opponent’s cards involved are taken.
Normally a tie does nothing. With Same it becomes a weapon — as long as you line up at least two in the same move. A 4 against a 4 at the top, a 6 against a 6 on the left: both of the opponent’s cards change sides, although neither would have moved under the basic rule.
Your own cards count towards the two ties, but only the opponent’s are flipped. Printed numbers are compared: the bonuses and penalties of Elemental, Ascension or Descension make no difference.
RememberAn empty square between two of the opponent’s cards is an invitation: look in your hand for the card that matches both their numbers.
